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LeapBound

LeapBound

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Devlog

  • Postmortem
    November 20, 2023 by Jimen4512
    This game reflects me as a game designer because it has personality. I can’t speak highly of my own abilities mostly because I’ve just never been the type of person to be able to do so, but what I... Continue reading
  • Final Build
    November 13, 2023 by Jimen4512
    This is my final build of the game. I've added sound effects in a way that I think makes gameplay more satisfying with feedback on jumps, getting hit, dying, etc. There is also some background music... Continue reading
  • Beta
    October 23, 2023 by Jimen4512
    For the beta I have created a new enemy type. A slime! Slimes will move across the ground until they bump into a wall where upon they'll change direction. A nice and simple classic enemy type that jus... Continue reading
  • Alpha Build
    October 09, 2023 by Jimen4512
    Since the last dev log, I have added one enemy, the bird type I mentioned previously. This bird enemy serves to "rush" the player and add further obstacles to my levels. I have created a power-up as w... Continue reading
  • Prototyping Journal Entry
    September 24, 2023 by Jimen4512
    This is the first look at my game LeapBound, and 2D pixel platformer which I hope to set apart by making the direction of movement upwards rather than sideways. It may not be completely unique, but I... Continue reading
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